Anonymous game developers have reportedly told UK magazine Edge that the PlayStation 4 is “noticeably faster” than its primary competitor, Microsoft’s Xbox One.
Just how much faster are we talking? An estimated 40 to 50 per cent faster when it comes to memory reads, the developers said. They added that Sony’s graphics card is also substantially faster than the same component in the Xbox One.
Developers also said that titles running at a resolution of 1920×1080 on the PlayStation 4 regularly hit 30 frames per second. However, the same titles running at a lower resolution of 1600×900 on the Xbox One couldn’t crack 30 frames per second.
One developer reportedly went so far as to say that the Xbox One is both “weaker” and a “pain to use”.
It’s a surprising report, particularly as the Xbox One and PlayStation 4 feature remarkably similar hardware specifications. That’s a big change from the last generation of consoles, when the PlayStation 3 featured far superior hardware specs (though rarely boasted visibly better graphics or performance) than the Xbox 360.
So, what’s the problem with the Xbox One?
Some developers point to Microsoft’s processor, while others suggest the problem may be the graphics card.
But it’s not all bad news for Microsoft fanboys. The Edge report also said that some developers found the Xbox One to be faster in other ways.
“Let’s say you are using procedural generation or raytracing via parametric surfaces–that is, using a lot of memory writes and not much texturing or ALU–Xbox One will be likely be faster,” one developer said.
In the end, Edge concludes that it’s unlikely that any of this will mean much to the end consumer. Both consoles will receive their fair share of first- and third-party titles, most of which will run very similarly.