Microsoft Backs Off On ‘Always Online,’ Used Game Restrictions, But Is it Enough?

Since last week’s terrible E3 showing, Microsoft has been widely criticized for a) requiring users of the Xbox One to be online at least once every 24 hours in order to play games, b) placing heavy restrictions on Xbox One used game sales, and c) pricing the Xbox One at $499 ($100 higher than Sony’s PlayStation 4).

Well, now the firm has announced it will do away with problems a) and b). But it would appear the Xbox One will still be $100 more than the PS4. So, has the company gone far enough or will gamers remain wary of Microsoft moving forward?

Photo via neogaf.com

Photo via neogaf.com

Microsoft’s President of Interactive Entertainment Business, Don Mattrick, made the announcement yesterday afternoon via the Xbox.com website. It’s clear Mattrick and his team are responding to gamer outrage after Microsoft’s disastrous E3 showing.

“Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback,” Mattrick says.

“You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.”

Mattrick then goes on to announce that an “internet connection will not be required to play offline Xbox One games,” and that gamers will be free to “trade-in, lend, resell, gift, and rent disc based games just like you do today.”

Mattrick concludes by thanking gamers for their “passion, support and willingness to challenge the assumptions of digital licensing and connectivity.”

At this point we’re left with two big questions. First, are gamers willing to pay $100 more for the Xbox One than the PlayStation 4? Cutting out the mandatory purchase of the Kinect peripheral could bring the Xbox One price down to $399.

Second, after this turbulent week, do gamers trust Microsoft enough to invest $499 in their console?

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