The design director behind Destiny, the highly anticipated shooter from former Halo developer Bungie, says the game was partly inspired by The Wire — otherwise known as the best friggin’ show ever.
Bungie was the developer responsible for Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: OTSD and Halo: Reach. In other words, Bungie is a remarkably successful developer that should be credited with playing a huge role in the evolution of the modern sci-fi first-person shooter.
That’s why people are so excited about Bungie’s next major project, Destiny, which is expected to land on current and next-generation consoles in 2014.
So, where did Bungie’s big wigs, like design director Joe Staten, go for inspiration when developing the basic outline for Destiny’s story?
“I think typically, for the Halo games, we looked at movies,” Staten said. “But really for this game, we looked at serial television; great dramas like Lost or The Wire; Battlestar Galactica.”
So, what necessitated the change? Staten says it had a lot to do with formulating a more immersive world and storyline.
“When you’re building a world and you want to evolve it over time, it really helps to have an understanding of how you build this longer-form narrative. So for us, that was a really interesting new thing we did…I think we probably spend more time watching television these days than we do movies and that’s definitely influenced the way we think about building our story.”
Right now we don’t know too much about Destiny, though images of the game suggest it could blend gameplay elements from Halo, Borderlands and Mass Effect. It’s described as a “shared-world shooter,” suggesting Bungie will challenge players to cooperate in order to push further into the game.
Oh, and here’s hoping Staten and the Bungie folks were more inspired by The Wire than Lost.