In a recent interview, Crytek founder Cevat Yerli pointed to gamer “fatigue” as a possible reason for his company’s Crysis 3 receiving disappointing review scores.
As far as its story goes, Crysis 3 is just a run-of-the-mill shooter. Gamers fill the shoes of the Prophet, a super soldier tasked with saving the earth from the evil CELL corporation and a plethora of angry aliens.
It’s a familiar — and hardly compelling — narrative.
But storytelling has never been Crytek’s strong point. The company builds beautiful games that show off the hardware potential of consoles like the PlayStation 3 and Xbox 360 and put hardcore PC gaming rigs to the test.
Like its predecessors, then, Crysis 3 is being lauded for its graphics and bashed for a somewhat lame storyline and achingly familiar gameplay. Currently, its average score on Metacritic is 77/100 (with users scoring it even lower).
The problem? Not the game, says Crytek’s founder. Instead, Yerli suggests that the problem is with aging technology — remember that, not too long ago, Yerli suggested that Crysis 3 was pushing the PS3 and Xbox 360 to their limits.
“There’s a certain fatigue level with the old generation currently,” Yerli said. “The markets are down […] people’s expectations are much more radical than the current generation of games are doing.”
Yerli says that a “new generation of consoles will reinvigorate that” and serve to “elevate new concepts of gaming which old platforms are now limiting.”
But is that really a viable excuse? Certainly other developers are still building great PS3 and Xbox 360 games. And why should there be any limit on PC games?
Despite the somewhat disappointing reviews, Yerli says he considers Crysis 3 a “masterpiece.”