Medieval Combat Comes to Life with New Kickstarter Game

Have you ever felt like you could make a great video game, if only you had the cash to get started? Whitby, Canada’s Steve Piggott felt that way, which is why he started a Kickstarter fund that raised $85,000. Now, his game Chivalry: Medieval Warfare is taking the gaming world by storm.

Photo credit: GameRevolution.com

Kickstarter is designed to help people without money get the cash they need to pursue creative projects. According to the Kickstarter website, “Kickstarter is full of ambitious, innovative, and imaginative projects that are brought to life through the direct support of others.” The site, which was first established three years ago, helps fund “everything from films, games, and music to art, design, and technology.”

Piggott started his Kickstarter fundraising in August and by mid-September had raised $85,000. More than 2,000 people invested in his idea: a medieval-themed first- and third-person action game.

Chivalry: Medieval Warfare is now available for download via the Steam Store. It costs about $25. The game has no single-player campaign and is completely focused on multiplayer. There are two main game modes: defend and conquest, both of which will be familiar to Call of Duty and Battlefield fans.

However, the mood here is very different. Players enter the battlefield wielding weapons like bows, billhooks, and bardiches instead of submachine guns and rocket launchers.

The graphics are astounding, particularly in the way characters react when in combat. For example, heads go flying after being separated from their bodies by a well-timed hack (this is particularly impressive when it happens to a player using first-person mode, for it often results in a spinning screen as the dismembered skull goes rolling across a field or market square).

The sound effects are also incredibly immersive; tap the ‘C’ button and your character lets out a blood-curdling battle cry that will send n00bs for the hills.

The only sad part about Chivalry is that it’s currently only available for PC. Here’s hoping Piggott’s project (or something like it) comes to Xbox Live and PSN someday soon.

Leave a Reply



Comments are closed.